![]() Was a morph target stored and switched to prior to map generation? The very act of subdividing a mesh will subtly alter a mesh at every level of subdivision, even the lowest. ![]() For instance, from your previous post I know that these meshes were imported into Zbrush, and not created there. Thanks for doing your best to take screenshots and document your settings, but there are many opportunities for things to go wrong throughout the entire process. I’m just saying this so you understand problems like these are perfectly normal and there’s a learning process there, and also so that you understand that the exact settings required to get good displacement results are something that also need to be studied in resources dedicated to your target application. ![]() The process requires expertise in your target application as much as Zbrush, as every program does things a different way. Hi are many things that can go wrong with displacement display between Zbrush and a third party application. ![]()
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